OpenKneeboard supports multiple kneeboards (usually one on each knee), but this feature is disabled by default to reduce complexity for new users.
Dual kneeboards can be enabled in OpenKneeboard Settings -> Advanced
Currently, the second kneeboard is always displayed in the ‘mirror’ position of the first kneeboard. To position the kneeboards:
- recenter OpenKneeboard; it’s generally best to use the same binding as you use for recentering the game in VR
- position the primary kneeboard over one knee
- the second kneeboard will be over the other
Things generally don’t work well if you use the position settings to adjust between play sessions - instead, use a recenter binding. If you use OpenKneeboard with multiple games or aircraft, you might find profiles useful.
You can optionally bind a button or combination to switch between the two kneeboards in OpenKneeboard Settings -> Input; this is currently the main way to use Dual Kneeboards without VR, but is also supported in VR; you can also switch kneeboards with the remote controls, e.g. from Voice Attack or a StreamDeck.
In VR, looking at a kneeboard will make it the active kneeboard, and graphics tablet or bindings will affect that kneeboard; you can see if this is working because the in-game toolbar will move to the active kneeboard.
You can disable this behavior in advanced settings, or tune the behavior with the ‘gaze target’ options in VR settings.